Storyboarding – A #Sketchnote Solution

Storyboarding is part of the design process. The DESIGN process. In the elearning industry there are a lot of authoring tools from the rapid family to those that require skills in programming languages. I run a company that develops primarily in rapid tools, but I don’t develop rapid elearning and I don’t design in those tools. Design is a process. A process that starts with a pencil. Period.

PowerPoint gets a bad rap and has been the punch line of many jokes. And rightly so. That’s because really bad designs developed in PowerPoint is due to, “Oh look! I can do this cool thing” on a whim. Those whims add up until there is no consistency, no balance, no DESIGN.

PowerPoint is an authoring tool. A development environment. PowerPoint has a really good feature set of tools to create attractive designs and is a capable graphics editor. The problem lies in folks who start the design process within the development arena whether that be in PowerPoint or any other authoring tool. Stop it!

DESIGN before Develop.

storyboarding sketchnote

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4 Responses to “Storyboarding – A #Sketchnote Solution”

  1. juliobrix August 12, 2013 at 9:18 pm #

    Have you ever used mindmapping tools for storyboarding?

    • Chief NuggetHead August 12, 2013 at 10:55 pm #

      Hi Julio! Yes, I have used/use mindmapping tools. But I *always* start with a pencil. What’s your favorite mindmapping tool that you use?

  2. BrunoWinck August 14, 2013 at 4:16 am #

    Fully agree with the benefit of the freedom of paper/pen. I like the legend it could serve as a check list as well.

    What about reusing some of the convention of UML: (http://en.wikipedia.org/wiki/File:Iau-diagramm-1.png, http://www.agilemodeling.com/artifacts/interactionOverviewDiagram.htm)

    • Chief NuggetHead August 15, 2013 at 2:09 pm #

      Hey Bruno, Storyboarding in itself is a style. Meaning, whatever style whether that be UML convention, pencil/paper, mindmapping software, or any other form is totally up to the designer.

      This is more about the importance of storyboarding or some level of initial design *before* developing.

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